﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "GcmpActionBase.h"
#include "IActionInputEventHandler.h"
#include "IPropertyPanelEventHandler.h"
#include "ElementCreationOptions.h"
#include "Vector3d.h"
#include "StructureWallHoleInput.h"

namespace gcmp
{
    class ISnap;
    class IInstance;
}

namespace gcmp
{
    class ActionCreateStructureWallHole : public gcmp::GcmpActionBase, gcmp::IActionInputEventHandler, gcmp::IPropertyPanelEventHandler
    {
    public:
        ActionCreateStructureWallHole(const gcmp::UniIdentity &category, Int32 categorySecondKey, const gcmp::ElementId& familyId, const gcmp::ElementId& instanceTypeId);
        virtual ~ActionCreateStructureWallHole();

        // 继承自IAction的虚函数
    public:
        virtual void InitAction(gcmp::IUiView* pCurrentView) override;
        virtual void OnChildActionFinished(gcmp::IUiView* pCurrentView, const gcmp::ActionOutput& childActionReturnParam) override;

        virtual bool OnViewSwitched(gcmp::IUiView* pUIView) override { MarkFinishStatus(ActionFinishStatus::Successful); return true; }
        virtual bool PreviewViewSwitched() override { return true; }

    public:
        // 继承自IActionInputEventHandler函数
        virtual void On(gcmp::IActionInputEventArgs* pArgs) override;
        // 继承自IPropertyPanelEventHandler函数
        virtual void On(gcmp::IPropertyPanelEventArgs* pArgs) override;

    public:
        void PreviewByPlacePoint(gcmp::IUiView* pCurrentView, const gcmp::Vector3d& pos, const gcmp::Vector3d& mousePt);

    private:
        gcmp::IDocument* GetDocument(gcmp::IUiView* pCurrentView) const;
        void GettingInstancePlacePoint();
        bool GetPickResult(gcmp::IUiView* pCurrentView, const gcmp::Vector3d& pos, gcmp::IGraphicsNodeReference& gnodeReference) const;
        bool GetHolePosition(const gcmp::IGraphicsNodeReference& pickResult, gcmp::ElementId& wallId, gcmp::Vector3d& holePosition);
        IInstance* CreateWallHole(const StructureWallHoleInput& input);
        StructureWallHoleInput CreateDefaultInput();

    private:
        bool m_isUserCancelled;
        gcmp::Vector3d m_placePt;
        
        gcmp::UniIdentity m_category;
        Int32 m_categorySecondKey;
        //存储族的Id和族类型的Id
        gcmp::ElementId m_familyId;
        gcmp::ElementId m_instanceTypeId;

        // 已经Picked到的点集, 按照Pick顺序存储
        std::vector<gcmp::Vector3d> m_pickedPoints;
        gcmp::OwnerPtr<gcmp::ISnap> m_snap;

        gcmp::IDocument* m_pDoc;
        gcmp::IModelView* m_pCurrentView;
    };
}
